Saturday, March 5, 2011

GemCraft Labyrinth

GemCraft Labyrinth

GemCraft Labyrinth

If the game doesn’t work, please get the latest flash player, it solves many problems. http://get.adobe.com/flashplayer/ *** GCL major update: v.1.10 *** -”nearest to orb”: new gem target priority, and it’s the initial priority for all new gems -space freezes/starts time, Q switches 1x/3x speed -various typos fixed -amulet descriptions clarified -”build 1.000 shrines”: 1.000 -> 100 -”destroy 1.000 beacons with towers”: 1.000 -> 300 -Shadow Clash now gives the x1.24 xp multiplier as it says -Fixed: gembombing tomb with time frozen multiple summon bonus glitch -Fixed swarm 4x monster amount mana glitch: banishment cost >= 2 (minus banishment skill bonus), mana gain >= 1 now. -Fixed tomb selection for gems: now gems always attack the tomb with the lowest armor -Tombs are now painted dark red in the labyrinth map (nests are marked too) -Fixed wizard level 500 issue, there is no level limit anymore -Fixed: armor reduce bonus from amplifier was shown multiplied by 100 in the gem info panel -Fixed: logging in (or purchasing Premium) while in the Battle settings panel didn’t activate the premium settings at once, only after going back and to the settings panel again -Fixed the “Kill 1000 monsters in a row” journey amulet not being awarded -Repeatedly achieved challenge amulets don’t show up in the victory panel anymore -Reinforced GCL code against a Flash Player bug (randomly occuring “Error #2015: Invalid BitmapData”) -the GCL vfx engine now constantly checks the performance (fps) and degrades rendering quality (or even removes vfx particles) if the game lags too much -Possibly fixed severe lagging and freezing when the orb is destroyed with lots of monsters on scene -”beat 100 waves” challenge amulets, if achieved from now on, will show the actual record (formerly they always showed “1″) -Fixed: binding beacon’s “no mana” effect was wearing off even when the time was frozen -Fixed: clicking on the speed/pause buttons deselected the target monster(/apparition/shadow) -To avoid accidental unlocking (and wasting mana), from now on you need to hold shift when unlocking gem types (and you can’t unlock with the numpad because of technical limitations - sorry) -When combining gems, the new gem will have its target priority set the game as the gem you dragged the other gem to After decades of preparation, the test you’ve been waiting for, the Labyrinth, has finally appeared before you...

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